![]() Explore – travel through 90% of the rooms in an area.Cleanse – win every dungeon room encounter (random encounters in corridors aren't required).Besides the quests offered later on in the dungeon beneath the manor, the main quest types consist of: The basic heart of any quest is exploring one of the game's main areas and completing various objectives. Keeping the light level up at the top will result in less loot, but your group will surprise enemies more frequently and traps will be spotted more often. If you run out of light, your doomed party will get extra loot before being butchered in the darkness, and you will deal critical hits more often. Torches, on the other hand, can go either direction - and there's benefits both for having plenty and for having none. For quests with camping (see below), you'll want much more. You are more likely to need antivenom to counter enemy attacks and activate curios in the weald and the cove than any other area, for instance.įor most short quests, you can get away with 8 food, as that will cover feeding everyone twice. ![]() Take into account your destination for the quest when buying supplies. ![]() Saving the world doesn't earn you a discount, unfortunately This makes provisioning a very careful balancing act: buy what you can afford, but weigh that with what you can get away with not having.
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